The party awakes from their battle with the dragon to the sounds of screaming and terror. Aroused the party looks to discover that Kaylor, their travelling monk companion has lost his finger and toe nails. He is awoken but when asked if he is healthy, he replies that he is feeling perfectly fine. The party, weary for their friend decide that the best plan of action is to head to the closest city with a magical doctor. The city of Selsar lies a few days ahead. And so the party ventures forth through their sylvan surroundings and finally to a large, impassable cave. The party decides that the only way to Selsar before their companion retrogrades further is through the cave.
Within the cave the party discovers a locked and imposing iron gate with the line “You Shall Not Pass” imprinted on it. The party questioned the best way through and wondered if there was an option nearby. Terja, empowered from the battle with the dragon, stepped forth with his new power and in a powerful spell blasted the gate apart. The party was stunned, but reacted quickly to the goblins which quickly attacked. After disbursing the threat, the party continued down the cave until they reached a tri-fork of passages. The party left the decision to chance and proceeded down the left path. Soon after, the party heard a cry in the distance. The cry led the party to a little human girl crying that ‘they were back’. After Benedict had successfully calmed the girl down he realised that she had been abducted from the town of Selsar and that her name was Cassandra. Benedict and the rest of the party agreed to return the girl home, and so they regressed to the fork and, by chance once more, proceeded down the right path; Benedict, carrying Cassandra on his shoulders. After some walking the party found the floor crumbling. Terja, Benedict, and Jacob easily survived the jump to the other side but poor Avitus fell to the stone below. The party went to help their comrade and inadvertently engaged a frightened goblin troupe in their strategy room. The party quickly eliminated the threat and learned that this cave belonged to a chaotic evil agent of Asmodeus, Di’relthar the goblin who uses the cave as a launch point for Asmodean missions. Benedict was brave enough to notice that there were two doors in the room, one to an armoury and one to a hallway which Benedict glanced into and noticed a glimpse of sunlight at the far end. Tired, the party investigated the armoury and then decided to barricade the only other door, which led to an occupied hallway, and rest.
The next morning the party awoke again to screaming. Kaylor had lost all the hair from his body and began taking the form of a very sickly being. However, he continued to protest and proclaimed himself perfectly fine. The party decided to pick up their pace for Kaylor’s sake and for their sake as their supply of food had vastly decreased to approximately two days. The party ventured into the hallway, and by using their dramatic and physical talents, managed to evade the goblin scouts and guards. At the end of the hallway was a large chamber. The darkness was lit by a few torches which led the party’s eyes to the centre where a large dragon slept. Benedict leaned over to his comrades and told of the beast’s vulnerabilities in this helpless state. So the party then debated who the most powerful of the group was and who would be able to sneak to the beast unnoticed the best. As the party continued to debate, Terja stepped forth, tired of fickle arguments with such a threat nearby, and luckily was able to call forth the flaming river of Phlegethos from the depths of the inner hells and scalded the beast in a ring of burning flames, then Terja quickly used his Vampiric powers to drain the life energy of the beast before retreating back with his comrades to reengage the Dragon. Enraged the dragon fought but was no match for the power of the party. Finally, after a quick struggle, the dragon fell with a final green jet of light from the tip of Terja’s wand. The party then continued through the chamber and into the next room. In the next room is the vile agent of Asmodeus himself, Di’relthar, come to kill the party. In an epic struggle of power and shifts, the party finally manages to fell the goblin commander and his guards. Avitus finishes the day with a powerful strike that kills the goblin before he hit the ground.
The party emerges from the cave triumphant. In the starry night sky, the party sees Selsar but a half day’s march away. The woods, however, are dangerous and prevent the party from further advancing in the night. Instead the party forages for food and finds a succulent den of rabbits which serve as their meal. The party rests, knowing that the next day should bring many more surprises, threats, and triumphs to be had.